Maple Marketry

Pricing & profit calculators for makers

Handmade product pricing calculator

Add up what one piece really costs you, materials, your time and a share of the overheads, then add profit to get a wholesale price a shop can buy at and a retail price you can sell at.

Your costs

Materials and packaging
  • $

  • $

  • $

  • $

1 if the costs and time are for one piece.

Your time

$

Overheads
$

Tools, studio, software, insurance, shop fees.

Profit and retail
%

Retail price

$39.60

Wholesale price × 2

Wholesale price
$19.80
Cost to make
$16.50
What the wholesale price is made of
Materials: $7.50 (38%)Labour: $7.50 (38%)Overhead share: $1.50 (8%)Profit: $3.30 (17%)
Price breakdown per item
Per itemAmountShare
Materials$7.5038%
Labour (25 min at $18.00/h)$7.5038%
Overhead share$1.508%
Cost to make$16.5083%
Profit (20% of cost)$3.3017%
Wholesale price$19.80100%
Retail price (× 2)$39.60–

Selling direct at $39.60 leaves $23.10 over your cost per item. A shop buying at $19.80 and selling at $39.60 keeps a 50% margin.

For comparison, the double-it-twice rule (cost × 2 for wholesale, then × 2 for retail) gives $33.00 wholesale and $66.00 retail.

Educational estimates, not financial or tax advice. Your inputs stay in this browser tab.

How the price is built

Every handmade price starts from what one piece costs you to make. List the materials and packaging that go into it, then your making time at the hourly rate you want to earn, then a share of the monthly overheads you pay whatever you sell. Making a batch? Enter the materials and time for the whole batch and how many items it makes.

Cost = materials + labour + overhead share
Wholesale = cost × (1 + profit %)
Retail = wholesale × multiplier

Profit is what the business keeps on top of your wages: money for new tools, slow months and growth. The retail multiplier is usually 2, known as keystone pricing: a shop that buys at your wholesale price sells at about double. Charge that same retail price when you sell direct, so you never undercut the shops that stock you.

A widely quoted shortcut, from Starting an Etsy Business For Dummies, is wholesale = (materials + labour + overhead) × 2 and retail = wholesale × 2, plus shipping. It builds in a 100% markup on cost; the line under the result shows what it gives for your numbers.

Sources

More calculators for your workbench

Four more tools for setting prices that pay.

Questions

Should I pay myself for every minute?

For making time, yes. Photos, listings and admin are real work too: fold them into your hourly rate (the hourly rate calculator does this) or count them as an overhead. A price that leaves labour out only looks competitive because you work for free.

Why does the retail price look so high?

Because it has to pay a shop as well as you. If buyers will not pay it, look first at materials and minutes per piece, then at the multiplier. Cutting only your own direct price undercuts every shop that stocks you.

Where do shipping and selling fees go?

Charge shipping separately or build it into the price, but count it somewhere. Percentage fees from a marketplace or card processor come out of each sale, so add them to your overheads or raise the profit percentage to cover them.